Body Project Department CLEAISCBMECHEMCIVLCSEDSTOE2IECEECONENVRFINAHUMAIELMISDISOMLIFSMAEMATHMGMTOCESOthersPHYSPPOLSOSC Type of innovation AR/VRArtificial IntelligenceCase-based LearningCommunity of PracticeEducation TechnologyeLearningExperiential LearningFlipped ClassroomGamification/Game-based LearningInquiry-based LearningStudents as Partners Project year 2022/232021/222020/212019/202018/192017/182016/172015/162014/15 Triennium 2012-20162016-20192019-20222022-2025 Apply Reset Project Name Department Project leader Type of innovation Project year Fostering a mindset of diversity that promotes inclusiveness, collegiality, and respect - Enhancing students’ intercultural learning experiences and competence CLE Melissa MEGAN Community of Practice 2022/23 Enhancing Students’ VR Job Interview Practice Experience through Oculus Software for Business Students and Beyond CLE Kasina WONG AR/VR 2022/23 Experiential Digital Learning in the Extended Curriculum CLE Levi LAM, Mark MELICAN Experiential Learning 2022/23 Gamifying the Electives for E-Core course 3 and 4 CLE Suzan STAMPER, Tess HOGUE Gamification/Game-based Learning 2020/21 Implementing Virtual Reality Application as a Job Interview Practice Tool for Business Students and Beyond CLE Kasina WONG AR/VR 2020/21 Creation a web-based learning platform for advanced Chinese Learners CLE Dr Shelia LIANG eLearning 2016/17 Writing across the disciplines: building self-paced online modules for senior undergraduates CLE Dr Claudia WONG eLearning 2015/16